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Gameplay Engineer (Java) | Remote

Remote · South Africa Full-time

Position: Game Developer (Java / libGDX) Type: Contract Compensation: $20 - $120/hour Location: Remote Commitment: 10-40 hrs/week Role Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.

Requirements

  • Have basic knowledge of Java programming and object-oriented principles.
  • Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understand fundamental game development concepts such as game loops, sprites, and input management.
  • Possess strong written and verbal communication skills, with a focus on clear technical documentation.
  • Demonstrate the ability to work collaboratively in a fully remote team environment.
  • Show a demonstrated interest and initiative in building games or interactive applications.

Application Process

  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage

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