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Contract Lighting Artist

Remote · United States Full-time

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. About Mob Entertainment Mob Entertainment is the indie studio behind Poppy Playtime, the iconic horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and lighting is at the heart of that experience. The Role We're looking for a Contract Lighting Artist to join the team. You'll be responsible for crafting the atmospheric, dread-soaked lighting that defines the experience. From flickering floors to pitch-black vents, you'll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each area to life.

Responsibilities

Design and implement optimized lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow. Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter Develop and maintain lighting standards, style guides, and best-practice documentation for the team Optimize lighting setups for performance across target platforms without sacrificing visual quality Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5 Participate in art reviews and actively engage in cross-discipline critique sessions Requirements 4+ years of games industry experience with at least one shipped title Must have Unreal Engine 5 lighting and GPU Lightmass pipeline Strong understanding of real-world lighting, photography, and cinematography principles Proven ability to create horror, suspense, or atmospheric lighting styles Experience optimizing lighting for real-time performance on PC and console Solid communication and collaboration skills in a remote-first environment

Nice to Have

Experience with dynamic lighting and scripted cinematic sequences Background in Environment Art or Cinematics Knowledge of color theory and LUT pipeline for semi-stylized, PBR games Experience mentoring or leading a lighting team Passion for the horror genre and atmospheric storytelling Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave. #LI-Remote Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

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